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Featured event

AEE Colloquium 2026

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The AEE Colloquium 2026 was successfully held on 8 May 2026. Bringing together members of the AEE community, the event provided a shared platform for exchange, reflection and collaboration. The Colloquium featured a series of Teaching and Learning showcases alongside the World Café – Crossing the Gaps, Sharing the Keys, a facilitated dialogue session that invited participants to engage in small‑group discussions and collectively reflect on challenges and opportunities in teaching practice.

InnovatED Roundtable

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This roundtable brings together faculty members who are actively developing or exploring AR, VR, and game-based learning initiatives. Designed as a focused community conversation, the session provides space to share current projects, exchange challenges and insights, and brainstorm future possibilities. Participants will connect with colleagues working at the intersection of pedagogy and immersive technology, fostering collaboration and mutual support.

InnovatED: Everything About OpenClaw - AI Agents, Real-World Use Cases, and Essential Security

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What exactly is an AI Agent, and why is it different from ChatGPT? This session provides a high-level introduction to the next wave of AI. We will demystify common buzzwords like LLMs and Agentic Workflows through live demonstrations of OpenClaw in action—showing how it can automate data processing and daily tasks. Most importantly, we will address the "dark side" of automation, highlighting critical security issues and recent hacks to ensure you stay informed and protected in an AI-driven world.

InnovatED: VIBE Coding

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VIBE Coding offers a practical approach to accelerating university operational excellence and institutional transformation. It combines human vision, strategic intent, and domain expertise with AI-supported design, development, testing, and deployment to create solutions faster and more effectively. This approach can help redesign processes, automate routine work, improve service quality, and strengthen responsiveness to institutional needs.

Pedagogy in Practice – Creating Student Engagement

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This series of Pedagogy in Practice focuses on creating student engagement through three approaches: Game-based Learning, Experiential Learning, and Immersive Learning. The series highlights pedagogy as the driver of engagement, showing how learning experiences are intentionally designed to support interaction and collaboration. Through real classroom examples, facilitated discussion, and reflection, you will examine how engagement is built into learning design—and how these pedagogies can be adapted to your teaching context.

Recording Video Lectures with PowerPoint Workshop | SPRING 2026

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Your students are digital whizzes! They can learn almost anything from solving math problems to fixing machines just by watching videos. That's why we are bringing you a pre-recorded video workshop where you can learn to create educational videos using the familiar tool – MS PowerPoint.

If you are new to video production, no worries! MS PowerPoint makes it easy-peasy!

Discover Lucid on Canvas – An Alternative to Miro! | SPRING 2026

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Miro has long been a favourite among faculty and teaching staff for enhancing student engagement, creativity, and group projects. Now, we are excited to introduce the Lucid Visual Collaboration Suite as an excellent alternative to Miro. Fully integrated into Canvas, Lucid offers free access to all HKUST instructors and students.