Experience Sharing
How to make an impact on education through MOOC and Flipped Teaching?
Common Core Program Series: “True Learning for the Millennial Generation”
Lifting the bulk: improving a large-enrollment introductory course via student-centered learning and assessment
2021 Common Core Teaching Excellence Award Sharing Seminar
In this seminar, teaching award winning speakers will share their experience and strategies to design and deliver their Common Core Teaching Excellence Award winning courses.
Presentations:
It’s a Numbers Game
In this workshop, Prof. Kenneth LEUNG, the recipient of the 2021 Common Core Teaching Excellence Award, will introduce the teaching philosophy and the innovative pedagogical approaches that he has used in his award-winning course COMP2711 Discrete Mathematical Tools for Computer Science.
Gamification in a Laboratory Course
Gamification in eLearning is a new concept in higher education recently. This new approach will provide alternative learning tools and assessments to students, but also promote self-regulated learning and in-depth thinking in their learning journey. A mobile app incorporating games and course materials of each lab session is developed to facilitate virtual teaching and learning beyond the classroom. In the game, players are requested to complete the assigned laboratory quests on an island.
Beyond-the-Classroom Strategy: Integrating Technology into Virtual Teaching and Learning
Today’s learning can occur anywhere exceeding the physical space limitation, thanks to technological advancement. Scholars and educators are keen on designing and developing technologies and tools that can be leveraged to provide immersive and authentic learning experiences for students.
Gamification and Game-Based Learning Series: Chicken or Egg, Course or Game? Where to start designing your game-based learning environment?
This presentation provided insights on two approaches towards developing game-based learning activities, used the examples of (1) gamifying course materials on life cycle thinking compared to (2) the design of a lecture around a serious game about sustainable consumption. Dr. Sauerwein shared the challenges and key takeaways from the two different design processes and experiences from applying both games in class.
2020 Common Core Teaching Excellence Award Sharing Seminar
Futureproofing our students and our teaching - Engaging students in sustainability through interactive teaching styles
SUST 1000 – Introduction to Sustainability is a course introducing students to the full scope of sustainability issues, including perspectives from science, engineering, social science, and humanities. It adopts a flipped classroom design, in which students engage in classroom activities and learn by practicing.
The Nitty-Gritty Common Core: Transdisciplinary Quality, Flexibility, and Experimentation
Overview:
In this seminar, I will first give an overview of the Common Core at the University of Hong Kong and then move through a series of policies, processes, and programmes that we have created to engage undergraduates with questions of transdisciplinary learning. We are always experimenting with different forms of “transdisciplinarity-in-action” in order to offer students a more integrated and powerful form of learning, both for their university trajectories and to better prepare them for what is to come.
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