Experience Sharing
The Science of Successful Learning
Augment Your Teaching Reality
Transforming a Large Technical Class into Blended Learning: the Good, the Bad and the Ugly
How to make an impact on education through MOOC and Flipped Teaching?
Common Core Program Series: “True Learning for the Millennial Generation”
Lifting the bulk: improving a large-enrollment introductory course via student-centered learning and assessment
2021 Common Core Teaching Excellence Award Sharing Seminar
In this seminar, teaching award winning speakers will share their experience and strategies to design and deliver their Common Core Teaching Excellence Award winning courses.
Presentations:
It’s a Numbers Game
In this workshop, Prof. Kenneth LEUNG, the recipient of the 2021 Common Core Teaching Excellence Award, will introduce the teaching philosophy and the innovative pedagogical approaches that he has used in his award-winning course COMP2711 Discrete Mathematical Tools for Computer Science.
Gamification in a Laboratory Course
Gamification in eLearning is a new concept in higher education recently. This new approach will provide alternative learning tools and assessments to students, but also promote self-regulated learning and in-depth thinking in their learning journey. A mobile app incorporating games and course materials of each lab session is developed to facilitate virtual teaching and learning beyond the classroom. In the game, players are requested to complete the assigned laboratory quests on an island.
Beyond-the-Classroom Strategy: Integrating Technology into Virtual Teaching and Learning
Today’s learning can occur anywhere exceeding the physical space limitation, thanks to technological advancement. Scholars and educators are keen on designing and developing technologies and tools that can be leveraged to provide immersive and authentic learning experiences for students.
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