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Gamification and Game-Based Learning Series: Chicken or Egg, Course or Game? Where to start designing your game-based learning environment?

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Gamification and Game-Based Learning Series: Chicken or Egg, Course or Game? Where to start designing your game-based learning environment?
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This presentation provided insights on two approaches towards developing game-based learning activities, used the examples of (1) gamifying course materials on life cycle thinking compared to (2) the design of a lecture around a serious game about sustainable consumption. Dr. Sauerwein shared the challenges and key takeaways from the two different design processes and experiences from applying both games in class.

Speaker:

Dr. Meike Sauerwein
Lecturer
Division of Environment and Sustainability, HKUST

Dr. Meike Sauerwein is a lecturer at the Division of Environment and Sustainability at HKUST. Her research concentrates on using environmental assessment tools (life cycle assessment) to quantify environmental impacts of products and consumption with particular focus on food, packaging and textiles. Given that sustainable consumption depends not only on the product but also the consumer, further investigates on consumption behaviours and initiatives to change patterns of consumption to nurture green, ethical and critical consumers. Since 2017 Meike has been teaching courses and giving workshops on the topic of sustainable consumption and life cycle assessment. Her particular interest lies in exploring new teaching methodologies including experiential learning and gaming to teach an engage students.

Date: 12 APR 2022 (TUE)
Time: 12:30 – 14:00
Venue: Online via Zoom
Organized by: Center for Education Innovation (CEI)
   
Materials: PowerPoint Presentation Video

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