Pedagogy in Practice – Creating Student Engagement
About the Series:
This series of Pedagogy in Practice focuses on creating student engagement through three approaches: Game-based Learning, Experiential Learning, and Immersive Learning. The series highlights pedagogy as the driver of engagement, showing how learning experiences are intentionally designed to support interaction and collaboration. Through real classroom examples, facilitated discussion, and reflection, you will examine how engagement is built into learning design—and how these pedagogies can be adapted to your teaching context.
| Date: | 25 MAR, 15 APR, & 13 MAY 2026 |
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| Venue: | The Learning Forum, Rm 6558 (Lift 27/28) |
| Organized by: | Center for Education Innovation (CEI) |
Workshop Details:
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This session focuses on Game-based Learning, examining how structured play can deepen engagement and support meaningful learning. Drawing on elements such as goals, rules, feedback, and challenge, the session explores how to start and leverage Game-based Learning, and how to create a narrative that motivates participation and sustains curiosity. Participants will gain insight through experiencing how intentional game design, reflection, and facilitation transform play into learning opportunities that promote problem-solving, collaboration, and transferable skills across disciplines.
| Date: | 25 MAR 2026 (WED) |
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| Time: | 12:30 – 14:00 |
| Venue: | The Learning Forum, Rm 6558 (Lift 27/28) |
| Speaker: |
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Prof. Meike Sauerwein Assistant Professor of Interdisciplinary Education at the Division of Environment and Sustainability Dr. Meike Sauerwein is an Assistant Professor of Interdisciplinary Education at the Division of Environment and Sustainability. Her research and teaching interests lie in holistic assessments of the environmental impacts of products (Life Cycle Assessment) and in how such knowledge can be used for corporate impact assessment and consumer education. Meike is passionate about teaching and enjoys exploring tools and methodologies to make lectures interactive and engaging. She is leading projects to develop educational tools, such as serious games and impact calculators, to teach life-cycle thinking and sustainable consumption concepts. Meike is a recipient of the Common Core Course Excellence Award 2021 and 2024 for her individual and team-teaching efforts. |
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This session focuses on Experiential Learning, examining how structured real-world applications deepen understanding and strengthen transfer. Drawing on the four phases—concrete experience, reflective observation, abstract conceptualization, and active experimentation—the session explores how authentic tasks, guided reflection, and iterative application create meaningful learning experiences beyond content acquisition. Participants will gain insight into how intentional experience design and reflective facilitation support engagement, skill development, and durable learning across disciplines.
| Date: | 15 APR 2026 (WED) |
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| Time: | 12:30 – 14:00 |
| Venue: | The Learning Forum, Rm 6558 (Lift 27/28) |
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Prof. Ben Y. B. CHAN Professor of Engineering Education, Department of Civil and Environmental Engineering |
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Registration starts in early April.
This roundtable brings together faculty members who are actively developing or exploring AR, VR, and game-based learning initiatives. Designed as a focused community conversation, the session provides space to share current projects, exchange challenges and insights, and brainstorm future possibilities. Participants will connect with colleagues working at the intersection of pedagogy and immersive technology, fostering collaboration and mutual support. The gathering aims to strengthen a growing community of practice and spark new ideas that advance innovative, experiential learning across disciplines.
| Date: | 13 MAY 2026 (WED) |
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| Venue: | The Learning Forum, Rm 6558 (Lift 27/28) |
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Prof. Eric Hawkinson Professor of Learning Design and Technology – Institute of Liberal Arts and Sciences, Kyoto University of Foreign Studies Professor Eric Hawkinson is a learning futurist and professor at Kyoto University of Foreign Studies. His work explores how emerging technologies shape the future of teaching and learning. He develops immersive learning environments using augmented and virtual reality, including projects such as Reality Labo and the My Hometown Project. Hawkinson is founder of Together Learning, chair of the World Immersive Learning Labs community, and author of Beyond the Automation Abyss. His research focuses on experiential learning, digital citizenship, and technology-enhanced pedagogy. |
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| Session 1: Teaching at the Edge of Reality: Designing Immersive Learning Experiences | |
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| Time: | 12:30 – 14:00 |
Immersive technologies create new conditions for teaching and learning. This session explores how educators can design experiences that combine physical and digital environments through AR, VR, and narrative interaction. Participants examine case studies and reflect on how immersive learning can support engagement, collaboration, and contextual understanding across disciplines.
Registration starts in early May.
| Session 2: Building Immersive Learning Activities with Simple Tools | |
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| Time: | 15:00 – 16:30 |
This session demonstrates practical techniques for building immersive learning activities using accessible tools. Participants interact with examples drawn from university projects and student work, exploring how immersive environments can support exploration, role play, and experiential learning across subject areas.
Registration starts in early May.


