InnovatED: All Intelligence, Redefining Education with AI
Centered on all-scenario intelligence, Huawei empowers the intelligent transformation of global education with cutting-edge AI technologies and solid digital infrastructure. We deliver personalized learning, streamlined teaching management, and inclusive educational resources. By building an open collaborative ecosystem, Huawei redefines teaching logic, bridges educational gaps, and fuels high-quality, sustainable development of future-oriented education worldwide.
InnovatED Roundtable
This roundtable brings together faculty members who are actively developing or exploring AR, VR, and game-based learning initiatives. Designed as a focused community conversation, the session provides space to share current projects, exchange challenges and insights, and brainstorm future possibilities. Participants will connect with colleagues working at the intersection of pedagogy and immersive technology, fostering collaboration and mutual support.
InnovatED: Everything About OpenClaw - AI Agents, Real-World Use Cases, and Essential Security
What exactly is an AI Agent, and why is it different from ChatGPT? This session provides a high-level introduction to the next wave of AI. We will demystify common buzzwords like LLMs and Agentic Workflows through live demonstrations of OpenClaw in action—showing how it can automate data processing and daily tasks. Most importantly, we will address the "dark side" of automation, highlighting critical security issues and recent hacks to ensure you stay informed and protected in an AI-driven world.
InnovatED: VIBE Coding
VIBE Coding offers a practical approach to accelerating university operational excellence and institutional transformation. It combines human vision, strategic intent, and domain expertise with AI-supported design, development, testing, and deployment to create solutions faster and more effectively. This approach can help redesign processes, automate routine work, improve service quality, and strengthen responsiveness to institutional needs.
Pedagogy in Practice – Creating Student Engagement
Cyber Physical Learning Alliance Series: The Future of Education
CEI Idea Incubation Series: Elevate Learning with Emerging Tech
Gamification in a Laboratory Course
Gamification in eLearning is a new concept in higher education recently. This new approach will provide alternative learning tools and assessments to students, but also promote self-regulated learning and in-depth thinking in their learning journey. A mobile app incorporating games and course materials of each lab session is developed to facilitate virtual teaching and learning beyond the classroom. In the game, players are requested to complete the assigned laboratory quests on an island.
To An Active Learning Environment: How to build it with Miro?
Building an active learning environment in a hybrid or online teaching setting can be challenging. Miro (https://miro.com), as an online collaborative whiteboard platform, allows students to collaborate with peers simultaneously within and beyond classrooms, as well as to collect prompt feedback from teachers during and after the class.
Gamification and Game-Based Learning Series: Chicken or Egg, Course or Game? Where to start designing your game-based learning environment?
This presentation provided insights on two approaches towards developing game-based learning activities, used the examples of (1) gamifying course materials on life cycle thinking compared to (2) the design of a lecture around a serious game about sustainable consumption. Dr. Sauerwein shared the challenges and key takeaways from the two different design processes and experiences from applying both games in class.
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