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EdTech

Cyber Physical Learning Alliance Series: The Future of Education

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The Center for Education Innovation is proud to present a series of workshops and talks featuring experts from the Cyber-Physical Learning Alliance (CPLA), including key guests from Tecnológico de Monterrey (TEC) and Singapore University of Technology and Design (SUTD), who will offer insights into the forefront of Cyber-Physical Learning (CPL). Through this series, we aim to deepen our collective understanding of CPL's transformative potential in higher education. The sessions are designed to engage faculty members by showcasing innovative educational technologies and methods, such as living labs, learning analytics, and the use of portable EEG technology to assess learner concentration. These workshops equip faculty with tools to enhance teaching effectiveness and monitor learner engagement, and also foster data-informed decision-making. By utilizing empirical evidence, educators can tailor their teaching strategies to improve overall educational outcomes. These talks are particularly relevant for colleagues experimenting with VR, AR, XR, and AI in their teaching, providing them with valuable insights into how these technologies can be integrated into educational practices. Each session will not only highlight groundbreaking research and applications but also encourage discussions about the ethical and effective use of technology in education. Join us in exploring how these advanced technologies can redefine teaching and learning, and prepare us for the future of education in an increasingly digital world.

CEI Idea Incubation Series: Elevate Learning with Emerging Tech

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The CEI Idea Incubation Series is a platform for disseminating teaching innovations and showcasing emerging technologies and pedagogies for teaching and learning. In this series, we will showcase a variety of generative AI tools such as ChatGPT and Mid-Journey, which are applicable to diverse educational contexts. Additionally, we will introduce a specialized gamified teaching and learning course that CEI offers to all Graduate Teaching Assistants (GTAs). The series will also feature Virtual Reality teaching and learning simulators that we have developed to enhance pedagogical experiences.

Gamification in a Laboratory Course

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Gamification in eLearning is a new concept in higher education recently. This new approach will provide alternative learning tools and assessments to students, but also promote self-regulated learning and in-depth thinking in their learning journey. A mobile app incorporating games and course materials of each lab session is developed to facilitate virtual teaching and learning beyond the classroom. In the game, players are requested to complete the assigned laboratory quests on an island.

Gamification and Game-Based Learning Series: Chicken or Egg, Course or Game? Where to start designing your game-based learning environment?

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This presentation provided insights on two approaches towards developing game-based learning activities, used the examples of (1) gamifying course materials on life cycle thinking compared to (2) the design of a lecture around a serious game about sustainable consumption. Dr. Sauerwein shared the challenges and key takeaways from the two different design processes and experiences from applying both games in class.

Digital & graphical teaching innovations for laboratory instruction and science communication

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Overview:

In science education, laboratory is an important learning element for students because it provides opportunities for them to practice science and develop scientific reasoning abilities.

In this seminar, Dr Richard Blackburn shared his work at Leicester which focused on designing activities and instructional methods centered upon better equipping students for their future careers. He also highlight three key projects, and how these projects equip students with transferable skills, science communication skills and problem solving skills.

Engaging students with education technological tools for active learning

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Overview:

Engaging students in small and large classes by asking questions/facilitating group work with education technological tools (e.g. Google forms/Apps) is a popular and effective pedagogical supplement to lecturing. In this workshop, Prof Ben Chan and Dr Kenneth Leung will introduce the education technological tools they used to get students prepare before class, engage them and solicit their feedback in-class. Speakers will also elaborate the keys of incorporating these tools to enhance active learning (e.g.