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Funded Projects

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Project

Project Name Department Project leader Type of innovation Project year
Community heritage and food process technology project: Oral history, salt production, Hakka food tradition and experiential learning in Yimtintsai Village, Sai Kung HUMA , CBE Prof Marshal LIU, Prof S W CHEUNG Experiential Learning 2015/16
Construction of Engineering Cases for Characterization of Materials’ Chemical Composition, Microstructure, and Morphology MAE Prof Hong TAO Case-based Learning 2019/20
Correleration Analysis Between Teacher's Voice and Students' Facial Expressions for Online and Offline Teaching Feedback ECE Prof Pascale FUNG Artificial Intelligence 2021/22
Creating an App-based Tool to Teach Life Cycle Thinking ENVR Dr Meike SAUERWEIN Gamification/Game-based Learning 2018/19
Creating an Intriguing and Visualisable Learning Experience (CIVL-X) for probability and statistics CIVL Prof Anthony LEUNG Gamification/Game-based Learning 2019/20
Creation a web-based learning platform for advanced Chinese Learners CLE Dr Shelia LIANG eLearning 2016/17
Critical Thinking and Generative AI literacy for Sustainability Education ENVR Prof Keith CHAN Artificial Intelligence 2023/24
Design and Assessment for MOOC and Its Smooth Relocation to Canvas ECE Prof S H SONG eLearning 2015/16
DESR (Data-Enabled Scalable Research) Lab - Incubator of Creative Learners and Hub of Transformation CIVL Prof Y H WANG eLearning 2016/17
Developing an AI Chatbot Platform for Teaching and Research MGMT Prof T Bradford BITTERLY, Prof Stephen NASON Artificial Intelligence 2025/26
Developing an Experiential and Blended New Common Core Course of “Smart Buildings for a Warming Planet” ENVR Prof Jimmy FUNG, Prof Zhe WANG Experiential Learning 2019/20
Developing an Experiential Common Core Course in Creative Sound Design CSE Prof Andrew HORNER Experiential Learning 2017/18
Developing best practices for multimodal assessment design to enhance skills transferability in higher education courses CLE Mr Piotr ZYCHOWICZ Experiential Learning 2023/24
Developing Business Scenerios for Learning Abstract Probability Concepts ISOM Prof Mike SO Case-based Learning 2016/17
Development and Testing of Pause and Replay Technology in Learning (PARTL) in Engineering Design MAE Prof David LAM Experiential Learning 2015/16
Development of a Board Game “Lethal Challenge” for Environmental Remediation Processes CBE Prof Frank LAM Gamification/Game-based Learning 2023/24
Development of an augmented-reality wind-tunnel application to enhance student understanding of aerodynamics MAE Prof Larry LI AR/VR 2019/20
Development of an experiential course "Using movie to teach science" PHYS Prof C T CHAN Experiential Learning 2015/16
Development of Experiential Learning Course for Fabrication of Apps-controlled Product/Prototype CBE Prof Frank LAM Experiential Learning 2018/19
Development of Experiential Learning in Electric Vehicle MAE Prof C N KO, Prof David LAM Experiential Learning 2015/16