Body Project Department AISCBECHEMCIVLCLECSEDSTOE2IECEECONENVRFINAHUMAIEDAIELMISDISOMLIFSMAEMATHMGMTOCESOthersPHYSPPOLSOSC Type of innovation AR/VRArtificial IntelligenceAssessment and FeedbackCase-based LearningCommunity of PracticeCourse DesignEducation TechnologyeLearningExperiential LearningFlipped ClassroomGamification/Game-based LearningInquiry-based LearningStudents as PartnersVirtual Teaching Assistant Project year 2025/262024/252023/242022/232021/222020/212019/202018/192017/182016/172015/162014/15 Triennium 2025-20282022-20252019-20222016-20192012-2016 Apply Project Name Department Project leader Type of innovation Project year Community heritage and food process technology project: Oral history, salt production, Hakka food tradition and experiential learning in Yimtintsai Village, Sai Kung HUMA , CBE Prof Marshal LIU, Prof S W CHEUNG Experiential Learning 2015/16 Construction of Engineering Cases for Characterization of Materials’ Chemical Composition, Microstructure, and Morphology MAE Prof Hong TAO Case-based Learning 2019/20 Correleration Analysis Between Teacher's Voice and Students' Facial Expressions for Online and Offline Teaching Feedback ECE Prof Pascale FUNG Artificial Intelligence 2021/22 Creating an App-based Tool to Teach Life Cycle Thinking ENVR Dr Meike SAUERWEIN Gamification/Game-based Learning 2018/19 Creating an Intriguing and Visualisable Learning Experience (CIVL-X) for probability and statistics CIVL Prof Anthony LEUNG Gamification/Game-based Learning 2019/20 Creation a web-based learning platform for advanced Chinese Learners CLE Dr Shelia LIANG eLearning 2016/17 Critical Thinking and Generative AI literacy for Sustainability Education ENVR Prof Keith CHAN Artificial Intelligence 2023/24 Design and Assessment for MOOC and Its Smooth Relocation to Canvas ECE Prof S H SONG eLearning 2015/16 DESR (Data-Enabled Scalable Research) Lab - Incubator of Creative Learners and Hub of Transformation CIVL Prof Y H WANG eLearning 2016/17 Developing an AI Chatbot Platform for Teaching and Research MGMT Prof T Bradford BITTERLY, Prof Stephen NASON Artificial Intelligence 2025/26 Developing an Experiential and Blended New Common Core Course of “Smart Buildings for a Warming Planet” ENVR Prof Jimmy FUNG, Prof Zhe WANG Experiential Learning 2019/20 Developing an Experiential Common Core Course in Creative Sound Design CSE Prof Andrew HORNER Experiential Learning 2017/18 Developing best practices for multimodal assessment design to enhance skills transferability in higher education courses CLE Mr Piotr ZYCHOWICZ Experiential Learning 2023/24 Developing Business Scenerios for Learning Abstract Probability Concepts ISOM Prof Mike SO Case-based Learning 2016/17 Development and Testing of Pause and Replay Technology in Learning (PARTL) in Engineering Design MAE Prof David LAM Experiential Learning 2015/16 Development of a Board Game “Lethal Challenge” for Environmental Remediation Processes CBE Prof Frank LAM Gamification/Game-based Learning 2023/24 Development of an augmented-reality wind-tunnel application to enhance student understanding of aerodynamics MAE Prof Larry LI AR/VR 2019/20 Development of an experiential course "Using movie to teach science" PHYS Prof C T CHAN Experiential Learning 2015/16 Development of Experiential Learning Course for Fabrication of Apps-controlled Product/Prototype CBE Prof Frank LAM Experiential Learning 2018/19 Development of Experiential Learning in Electric Vehicle MAE Prof C N KO, Prof David LAM Experiential Learning 2015/16 Pagination « First page ‹ Previous page 1 2 3 4 5 6 › Next page » Last page