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Spring 2026 - Pedagogy in Practice

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Spring 2026 - Pedagogy in Practice
Start Date

About the Series:

This series of Pedagogy in Practice focuses on creating student engagement through three approaches: Game-based Learning, Experiential Learning, and Immersive Learning. The series highlights pedagogy as the driver of engagement, showing how learning experiences are intentionally designed to support interaction and collaboration. Through real classroom examples, facilitated discussion, and reflection, you will examine how engagement is built into learning design—and how these pedagogies can be adapted to your teaching context.

Date: 25 MAR, 15 APR, & 13 MAY 2026
Venue: The Learning Forum, Rm 6558 (Lift 27/28)
Organized by: Center for Education Innovation (CEI)

Workshop Details:

Session 1

This session focuses on Game-based Learning, examining how structured play can deepen engagement and support meaningful learning. Drawing on elements such as goals, rules, feedback, and challenge, the session explores how to start and leverage Game-based Learning, and how to create a narrative that motivates participation and sustains curiosity. Participants will gain insight through experiencing how intentional game design, reflection, and facilitation transform play into learning opportunities that promote problem-solving, collaboration, and transferable skills across disciplines.

Date: 25 MAR 2026 (WED)
Time: 12:30 – 14:00
Venue: The Learning Forum, Rm 6558 (Lift 27/28)
Speaker:  

Prof. Meike Sauerwein
Assistant Professor of Interdisciplinary Education at the Division of Environment and Sustainability

Dr. Meike Sauerwein is an Assistant Professor of Interdisciplinary Education at the Division of Environment and Sustainability. Her research and teaching interests lie in holistic assessments of the environmental impacts of products (Life Cycle Assessment) and in how such knowledge can be used for corporate impact assessment and consumer education. Meike is passionate about teaching and enjoys exploring tools and methodologies to make lectures interactive and engaging. She is leading projects to develop educational tools, such as serious games and impact calculators, to teach life-cycle thinking and sustainable consumption concepts. Meike is a recipient of the Common Core Course Excellence Award 2021 and 2024 for her individual and team-teaching efforts.

This session focuses on Experiential Learning, examining how structured real-world applications deepen understanding and strengthen transfer. Drawing on the four phases—concrete experience, reflective observation, abstract conceptualization, and active experimentation—the session explores how authentic tasks, guided reflection, and iterative application create meaningful learning experiences beyond content acquisition. Participants will gain insight into how intentional experience design and reflective facilitation support engagement, skill development, and durable learning across disciplines.

Date: 15 APR 2026 (WED)
Time: 12:30 – 14:00
Venue: The Learning Forum, Rm 6558 (Lift 27/28)
Speaker:  

Prof. Ben Y. B. CHAN
Professor of Engineering Education,
Department of Civil and Environmental Engineering

Registration starts in early April.

Date: 13 MAY 2026 (WED)
Venue: The Learning Forum, Rm 6558 (Lift 27/28)
Speaker:  

Prof. Eric Hawkinson
Assistant Professor of Interdisciplinary Education at the Division of Environment and Sustainability

 

Session 1:
Time: 12:30 – 14:00

Registration starts in early May.

 

Session 2:
Time: 15:00 – 16:30

Registration starts in early May.

 

 

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