Gamifying the Electives for E-Core course 3 and 4
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Gamifying the Electives for E-Core course 3 and 4
Gamifying the Electives for E-Core course 3 and 4
Project Leader: | Suzan STAMPER, Tess HOGUE |
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School: | School of Humanities & Social Science |
Department: | Center for Language Education (previously Language Center) (CLE) |
Project Start Year: | 2020/21 |
Description: | This project aims to gamify elements of Courses 3 and 4 in the newly proposed E Courses that will be implemented in the Center for Language Education (CLE) Core Curriculum for Year 1 students. The new courses, to be offered for the first time in Spring 2022, are being designed for blended learning, and to facilitate active learning to meet the course objectives: “to develop students’ written and spoken language skills for communicating in a coherent and engaging way with the educated public and academic community, and develop students’ ability to synthesize ideas from sources, engage with interdisciplinary problems, and build habits of mind for self-directed learning.” |
Status: | Ongoing |
Type of Innovation: | Gamification/Game-based Learning |
Triennium:
2019-2022
2019-2022
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