CEI Idea Incubation Series: Elevate Learning with Emerging Tech
About the Series
The CEI Idea Incubation Series is a platform for disseminating teaching innovations and showcasing emerging technologies and pedagogies for teaching and learning. In this series, we will showcase a variety of generative AI tools such as ChatGPT and Mid-Journey, which are applicable to diverse educational contexts. Additionally, we will introduce a specialized gamified teaching and learning course that CEI offers to all Graduate Teaching Assistants (GTAs). The series will also feature Virtual Reality teaching and learning simulators that we have developed to enhance pedagogical experiences.
This series aims to provide attendees with a comprehensive overview of what we have explored, along with practical insights that can be integrated into their own teaching. The workshops are designed to be interactive and include hands-on practice sessions. We invite you to join us in this endeavor to elevate the field of education through technological innovation.
Date: | 14, 27 & 29 NOV 2023 |
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Time: | 12:30 – 14:00 |
Venue: | Room 6558 (Lift 27/28) |
Organized by: | Center for Education Innovation (CEI) |
Light refreshment will be served. | |
Facilitator: | |
Dr. Beatrice Chu, Head of Professional Development, CEI |
Details of Series
Abstract:
In this workshop, we will explore implementing generative AI to enhance curriculum, creativity, and next-gen classrooms, while examining ethical use. We'll discuss productive ways to leverage AI to inspire teaching and engage students, with a focus on keeping the human in the loop for thoughtful oversight and evaluation. Through hands-on activities, gain strategies to unlock AI's potential while considering its limitations—all while prioritizing the human perspective. This workshop provides techniques to thoughtfully integrate this emerging technology, helping shape its considered and thoughtful pedagogical applications in higher education.
Speakers:
Mr. Ken Yu Assistant Education Development Manager (Learning Experience), CEI Ken Yu is an experienced learning designer with a master's degree in Electrical and Electronic Engineering from University College London. He has a background in professional audio engineering, specializing in post-production for music, film, and TV. Ken has contributed to the development of over 10 MOOCs and 200+ instructional videos at the University of Hong Kong. In 2020, he joined HKUST as an instructional designer, and now he is part of CEI, where he combines his passion for emerging technology and education. In August 2023, Ken authored, created, and delivered an online course on GenAI and prompt engineering. His primary focus is on leveraging AI ethically to enhance human creativity and transform the future of learning. |
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Miss Esme Anderson Education Development Officer, CEI Esme is an experienced educator with over a decade of work in the Hong Kong educator sector, encompassing both public and private institutions. Since joining the CEI, she has also been exploring issues of diversity, (mis)information and pedagogical application of GenAI, providing insights and guidelines for determining best practices in GenAI. Esme will soon be supporting the CEI’s FITE Community of Practice Project, intended to provide a space for dialogue between students and instructors in how they view and use GenAI in teaching and learning. |
Abstract:
In this immersive journey, we will explore the incredible potential of Virtual Reality in revolutionizing the way we teach and learn. We’ll investigate some self-developed VR software and cutting-edge tools that empower educators to create engaging, interactive, and memorable learning experiences. Our showcase will demonstrate how VR can transport students to new worlds, making complex subjects more accessible and enjoyable. Moreover, we’ll provide you with practical insights on incorporating VR technology into your courses. Join us and unlock more possibilities for future education.
Speakers:
Mr. CJ Bou Senior Game Development Officer, CEI CJ Bou, a seasoned game design and developer, brings a decade of experience to the field. He earned his bachelor's degree in interactive design and game development from Savannah College of Art and Design. Currently serving as a senior game development officer at CEI. CJ excels in guiding Teaching and Learning Innovation Projects, focusing on gamification, augmented reality (AR), and virtual reality (VR). His comprehensive skill set spans art, programming, and game design, making him a dynamic force in game development. With this expertise and a keen understanding of new technologies, he delivers captivating, interactive learning experiences through gamification and AR/VR solutions. |
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Ms. Kasina Wong Lecturer, CLE Kasina received her MPhil degree in Applied English Linguistics (2004) from the Hong Kong Chinese University of Hong Kong. She is currently a Lecturer at the Center for Language Education, HKUST. She is spearheading a QEF project, "AI-assisted Virtual Reality English Speaking Program for Secondary Students" and a TLIP project, “Enhancing Students’ VR Job Interview Practice Experience through Oculus Software for Business Students and Beyond” while co-leading another Edge-AI project, “Rising to the challenge of Gen AI: Redesigning English and Chinese undergraduate writing assignments by embracing Gen AI”. Her research interests include Artificial Intelligence, Virtual Reality, gamification, brain-based teaching and learning and classroom pedagogy. |
Abstract:
In this adventurous workshop, we will start by exploring the essentials of gamification in education. Using PDEV 6800Z as a real-life example, we'll then take you through a practical application of gamification, illustrating its potential to boost student engagement and learning. Finally, we'll guide you in taking your first steps of integrating gamified elements into your own courses. Join us for an engaging session filled with exploration and idea-sharing, and leave equipped with practical strategies to innovate your teaching. Let’s unlock new possibilities for engagement and innovation in teaching and learning together!
Speakers:
Miss Karina Yuen Assistant Education Development Manager, CEI With a solid foundation in education including a Postgraduate Diploma of Education and a master’s in Information Technology in Education from the University of Hong Kong, Karina has played a crucial role in transforming PDEV 6800Z through gamification. As the instructor of the course, she brings creativity and an enthusiasm for innovative teaching methods, fostering an engaging and enriching learning environment. Her expertise lies in seamlessly integrating gamified learning strategies with traditional teaching methods, aiming to boost student engagement and enhance learning outcomes. |
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Miss Crystal Luo Education Development Manager, CEI Crystal is an Education Development Manager at the CEI with double master's degrees in pedagogy and IT in Education. Since joining CEI, she has engaged in GTA training and exploring the implementation and application of different pedagogies. As the instructor of PDEV6800Z, Crystal is passionate about incorporating various EdTech tools to enhance student engagement and learning experience. Crystal's research interests include Instructional Design, EdTech tools, and AI in Education, and she has received the Best Paper Award at IEEE TALE 2017. |