Social Gaming Platform for COMP2711
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Social Gaming Platform for COMP2711
Social Gaming Platform for COMP2711
Project Leader: | Dr Kenneth W T LEUNG |
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School: | School of Engineering |
Department: | Computer Science and Engineering (CSE) |
Project Start Year: | 2016/17 |
Description: |
This project proposes to develop a social gaming platform for students not only to answer homework questions, but also to design their own questions for the course. Designing questions requires students to have a good understanding of the materials covered in class, and it allows students to learn the issues better. The goal of the social gaming platform is to help students to learn the topics and think about the learning outcomes of the course while designing their own questions, and also to create a large enough pool of questions to avoid cheating. |
Status: | Complete |
Type of Innovation: | Gamification/Game-based Learning |
Triennium:
2016-2019
2016-2019
Project leader
Department
Type of innovation
Project year
Triennium