Useful Resources
Building Engagement and Active Participation in Virtual Sessions
A series of virtual lunch & learn 90-min sessions designed to increase confidence and skill in delivering and mastering online learning through Zoom. During these sessions, we will guide you through the basics to the more advanced functions at whatever level you are currently at with Zoom as a platform. Zoom is a tool, but this doesn’t mean it should get in the way of the very human nature of learning connection. The sessions will be practical and very interactive. By the end of these sessions, you will be able to immediately apply what you have learned with your colleagues and your students.
Engagement CollaborationVirtual Producer Training to Support Online Sessions
Whether you are a supporting Producer or doing it yourself, if we can train up a core of newly minted Virtual Producers, this skill will begin to be picked up by the broader community at HKUST. Future-ready, future now. This series of workshops is targeting the following groups of people that need to enhance their Virtual Producer skills:
- Faculty, Teaching Track Faculty, and Lecturers
- Teaching Associate and Instructional Assistant who needs to lead or support classes
- Staff who needs to conduct training workshops
Virtual Visual Facilitation Lite (VVFL) Sessions
This series aims to train colleagues with essential visual facilitation and graphic recording skill to transform complex information into engaging pictures and images. The two sessions will give you the confidence to sketch simple icons, metaphors, and templates for your work with colleagues and students. Participants can adapt the virtual visual facilitation techniques to synthesize key messages discussed/shared in meetings, seminars, conferences, focus group interviews, idea brainstorming sessions, etc. It can also provide an easily shareable visual record of the meetings.
VVFL Part 1 VVFL Part 2Certified Virtual Facilitator Preparation and Certification Training program
Facilitator plays an important part in a well-run meeting by ensuring the meeting is productive, focused, inclusive and effective. Facilitators have skills in planning agendas, creating productive group environments, developing appropriate group processes, encouraging participation, and leading the group to reach its desired outcomes. These are also essential skills an instructor should have when hosting an online or hybrid class. In this series, you will learn about facilitators, facilitation skills, and how to adapt a facilitative style.
Facilitator Part 1 Facilitator Part 2To An Active Learning Environment: How to Build it with EdTech Tools?
The adoption of Educational Technology (EdTech) has been gaining popularity in recent years as it helps to boost students’ engagement in the learning journey. During the pandemic time, EdTech also plays an important role in creating an active learning environment both online and in hybrid mode. In this workshop, we first tried out different EdTech tools to gain first-hand experiences, then shared good practices of the implementation of EdTech tools in different scenarios. Also, we discussed how to choose and apply different EdTech tools to fit the needs of your teaching and learning, either in hybrid or fully online learning mode.
Build it with EdTech ToolsTo An Active Learning Environment: How to build it with Miro?
Building an active learning environment in a hybrid or online teaching setting can be challenging. Miro, as an online collaborative whiteboard platform, allows students to collaborate with peers simultaneously within and beyond classrooms and collect prompt feedback from teachers during and after the class. In this workshop, we first explored various functions on the platform for participants to gain first-hand experiences, followed by guided hands-on practices of developing activity sheets. Good practices of implementing Miro were also discussed for use in both hybrid and fully online teaching modes.
Build it with MiroChicken or Egg, Course or Game? Where to start designing your game-based learning environment?
This presentation provided insights on two approaches towards developing game-based learning activities, used the examples of (1) gamifying course materials on life cycle thinking compared to (2) the design of a lecture around a serious game about sustainable consumption. Dr. Sauerwein shared the challenges and key takeaways from the two different design processes and experiences from applying both games in class.
Course or Game