Body Project Department AISCBECHEMCIVLCLECSEDSTOE2IECEECONENVRFINAHUMAIEDAIELMISDISOMLIFSMAEMATHMGMTOCESOthersPHYSPPOLSOSC Type of innovation AR/VRArtificial IntelligenceAssessment and FeedbackCase-based LearningCommunity of PracticeCourse DesignEducation TechnologyeLearningExperiential LearningFlipped ClassroomGamification/Game-based LearningInquiry-based LearningStudents as PartnersVirtual Teaching Assistant Project year 2024/252023/242022/232021/222020/212019/202018/192017/182016/172015/162014/15 Triennium 2022-20252019-20222016-20192012-2016 Apply Project Name Department Project leader Type of innovation Project year Motivating Student's Interest in Earthquake Engineering via Reverse Experiential Learning CIVL Prof C C CHANG Experiential Learning 2016/17 Normative Case Teaching through Role Playing and Blended Learning - Ethics, Emerging Technologies, and Public Policy SOSC Prof James WONG Case-based Learning 2021/22 Online interactive mechanical design playground and gallery MAE Prof Molong DUAN AR/VR 2021/22 Online Reality Labs of Mechanical Engineering MAE Prof Qing CHEN AR/VR 2019/20 Practica in Economics: Learning Through Investigative Experiences ECON Prof Yang LU Experiential Learning 2020/21 Practical humanities: Independent filmmaking as experiential learning in film studies HUMA Prof Daisy DU Experiential Learning 2015/16 Promoting entrepreneurship education across disciplines ECE Prof Erwin HUANG Community of Practice 2017/18 Psychology’s Case Studies in Hong Kong SOSC Prof Michelle YIK Case-based Learning 2021/22 Putting Neuroscience in the Classroom SOSC Dr Nicolson SIU, Prof Michelle YIK AR/VR, Gamification/Game-based Learning 2023/24 Reinvent CIVL1140 with flipped classrooms and team-based experimental learning CIVL Prof Chii SHANG Flipped Classroom 2014/15 Revolutionizing Dynamics Teaching and Learning with Interactive Symbolic Computation Tools CIVL Prof Thomas HU eLearning 2016/17 Ripples Fellowship DSTO Ms Beatrice WONG, Ms Eva SHEK Students as Partners 2021/22 Scalable Game-Based Experiential Learning Approach for Engineering Management Education IELM Prof Xuan QIU Gamification/Game-based Learning 2019/20 Scaling up the Entrepreneurship Common Core Course (ENTR1001) ECE Prof Erwin HUANG eLearning 2018/19 Science Education with Case Method - a pilot project to develop cases in life sciences LIFS Prof King CHOW Experiential Learning 2014/15 Social Gaming Platform for COMP2711 CSE Dr Kenneth W T LEUNG Gamification/Game-based Learning 2016/17 Student Research and Writing Advisory Tutorials: a multi-faculty TD Project SOSC , HUMA Prof Barry SAUTMAN, Prof James LEE eLearning 2014/15 Virtual Laboratory Module for Online Teaching via Virtual Reality Teaching Approach OCES Prof Frank LAM AR/VR 2020/21 VR-empowered immersive learning for engineering geology education CIVL Prof Gang WANG AR/VR 2017/18 Weaving a Knowledge Web with Technology CSE Prof Chii SHANG eLearning 2014/15 Pagination « First page ‹ Previous page 1 2 3 4 5 › Next page » Last page