Body Project Department AISCBECHEMCIVLCLECSEDSTOE2IECEECONENVRFINAHUMAIEDAIELMISDISOMLIFSMAEMATHMGMTOCESOthersPHYSPPOLSOSC Type of innovation AR/VRArtificial IntelligenceAssessment and FeedbackCase-based LearningCommunity of PracticeCourse DesignEducation TechnologyeLearningExperiential LearningFlipped ClassroomGamification/Game-based LearningInquiry-based LearningStudents as PartnersVirtual Teaching Assistant Project year 2019/202024/252023/242022/232021/222020/212018/192017/182016/172015/162014/15 Triennium 2022-20252019-20222016-20192012-2016 Apply Reset Project Name Department Project leader Type of innovation Project year Coastal Environmental Investigation OCES Dr Cindy LAM, Prof Stanley LAU, Dr Elza TSANG Gamification/Game-based Learning 2019/20 Construction of Engineering Cases for Characterization of Materials’ Chemical Composition, Microstructure, and Morphology MAE Prof Hong TAO Case-based Learning 2019/20 Creating an Intriguing and Visualisable Learning Experience (CIVL-X) for probability and statistics CIVL Prof Anthony LEUNG Gamification/Game-based Learning 2019/20 Developing an Experiential and Blended New Common Core Course of “Smart Buildings for a Warming Planet” ENVR Prof Jimmy FUNG, Prof Zhe WANG Experiential Learning 2019/20 Development of an augmented-reality wind-tunnel application to enhance student understanding of aerodynamics MAE Prof Larry LI AR/VR 2019/20 Integrated Platform to Support Aircraft Design and Performance Analysis MAE Prof Rhea LIEM, Prof Stephane REDONNET Education Technology 2019/20 Online Reality Labs of Mechanical Engineering MAE Prof Qing CHEN AR/VR 2019/20 Scalable Game-Based Experiential Learning Approach for Engineering Management Education IELM Prof Xuan QIU Gamification/Game-based Learning 2019/20