Gamification in a Laboratory Course
Gamification in eLearning is a new concept in higher education recently. This new approach will provide alternative learning tools and assessments to students, but also promote self-regulated learning and in-depth thinking in their learning journey. A mobile app incorporating games and course materials of each lab session is developed to facilitate virtual teaching and learning beyond the classroom. In the game, players are requested to complete the assigned laboratory quests on an island. To purchase appropriate equipment and unlock the next lab session, they have to gain enough experience and money by following the instructions and attending the quizzes. A leaderboard feature is also available for tracking students’ progress to boost preparation and identify students who need additional support. This new learning experience strengthen students’ pre-laboratory preparation and adopt active learning in a fun and interactive way.
Speaker:
Dr. Cindy Lam |
Date: | 28 OCT 2022 (FRI) |
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Time: | 12:30 – 13:45 |
Venue: | Room 6558 (Lift 27/28) |
Organized by: | Center for Education Innovation (CEI) |
Materials: | PowerPoint Presentation Video |