GenAI-Empowered Game-Based Learning and Gamification in Data Science Education for Engineering Students
GenAI-Empowered Game-Based Learning and Gamification in Data Science Education for Engineering Students
GenAI-Empowered Game-Based Learning and Gamification in Data Science Education for Engineering Students
| Project Leader: | Dr Hanyu GAO |
|---|---|
| School: | School of Engineering (SENG) |
| Department: | Department of Chemical and Biological Engineering (CBE) |
| Project Start Year: | 2024/25 |
| Description: | This project aims to transform data science education for engineering students by integrating Generative AI (GenAI)-designed game-based learning and gamification strategies into the course CENG/BIEN 3300: Data Science for Molecular Engineering. The initiative addresses low student engagement in traditional lecture-based formats by implementing biweekly GenAI-created activities—such as coding competitions, debates, and knowledge-based games—to promote active participation, collaboration, and deeper conceptual understanding. The project objectives are to: Deliverables include a series of gamified activities, a reward system, performance tracking metrics, and a comprehensive evaluation report. The project will be piloted across three semesters and is designed to offer a replicable model for technology-enhanced learning in STEM disciplines. |
| Status: | Ongoing |
| Type of Innovation: | Game-based Learning/Artificial Intelligence |
2022-2025